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#13303769 Jun 16, 2017 at 07:58 PM · Edited 9 months ago
CSR
13 Posts

Changes

  • Hoth and Tanaab PLANETS badges – Added to Badge list
  • New Player Species added – Added new player species on character creation
  • Kubaz Cape and Goggles added – Kubaz gear added at player creation
  • Color crystals modified – Added new colors and modified originals for better quality
  • Increased View Distance – to 750m (up from 192) Increased "other" Player view Distance to 200m (up from 64)
  • Easier Structure placement – Increased "tolerance" for building placement by 200%
  • Allowed Shuttle "interplanetary" Transport – Travel to any planet from the shuttleport (Not working in player Cities currently)
  • – (Days) to: 0, 15, 30, 45, 60, 75, 90, 120, 150, 180, 210, 240 days (down from: 90, 180, 270, 360, 450, 540, 630, 720, 810, 900, 990, 1080)
  • [color=#ff0000 Increased Resource container size – to 5,000,000
  • Increased "Practice" Mode XP – by 500%
  • New Players: Added a basic Starter Armor Set!) – specific for each race for all Races (yes including wookies and ithorians
  • Enabled "Basic" frogs –( Buffs/Cleanse) on 1 neutral startport on every "Housing" planet (Temporary while server is new)

Player Cities:

  • Lowered player minimum to place city ( – to 1 Temporary while server is new)
  • Lowered requirements to maintain city - to 1 Player (down from 2) (Temporary while server is new)
  • Lowered requirements for Shuttle - to 4 players (Temporary while server is new)
  • Increased Optional Limits on City taxes -(to allow for city self sustaining cities)
  • Increased Income Tax Optional set LIMIT to 20,000 (up from 2000)Increased Property Tax Optional set LIMIT to 100% (up from 50) Increased Sales Tax Optional set LIMIT to 100% (up from 20) Increased Travel Tax Optional set LIMIT to 15,000 (up from 500) Increased Garage Tax Optional set LIMIT to 100% (up from 30)
  • Increased Trainers per rank - to 10 (up from 3) (allows all trainers on a city)
  • Increased City Maintenance Discount - to 50% (up from 0)
  • Increased Decorations per rank - to 30 (up from 10)
  • Lowered "Declare Residence" cooldown - to 3 hours (down from 1 day)

POI/Dungeons:

  • Janta Cave: -decreased Mob re-spawn rates to -300s ( from 900)
  • Geo Cave: -decreased Acklay re-spawn rate - to 3600s (down from 7400)
  • Increased Fire Spider re-spawn rate - to 1800s (down from 3600)

Crafting:

  • Increased Schematic size of ALL manufactured items - to 100,000
  • Increased Factory Crate size of ALL manufactured items – to 100,000
  • Reduced Overall Factory crafting time - by 800%
  • Reduced Complexity (crafting time) of all professions Sub-sub-components - to 1 and sub-components to 2, (3-12s crafting time per piece)
  • Reduced Harvester Power Consumption - by 90%
  • Reduced Factory Power Consumption - by 90%
  • Increased harvester average yield - by 20%
  • Increased heavy and medium harvester lot sizes - to 2/3 (like live elites) but also increased extraction rates accordingly (less micro management, less maintenance, same extraction rates)
  • Increased Hand-Sampling yields - by 400%
  • Enabled Colored Crafted Item - Names!

Armorsmith:

  • Armor and Clothing Colors – Armor and Clothing colorable after crafting
  • Armor Repair – Increased success by 25%
  • NGE armor added – 4 suits of NGE armor added to AS crafting via roll chance
  • NGE Armor Sockets – NGE armor has 3 or 4 sockets when crafted
  • Increased Mandalorian Armor Durability - by 200%
  • Increased Mandalorian Armor Resists - to 80%, 50% Stun, 15% Lightsaber (up from 58/0/0)
  • Removed ACID Vulnerability - on RIS Armor
  • Reduced Material Type requisites - on Wookie Armor

BIO Engineer:

  • Increased all advanced BE Tailor Tissues Max Level - to 27 (up from 20)
  • Converted Low end Medic Tailor Tissue – into High End combat Medic Version (Range/Speed)
  • Converted Low end Defense Tailor Tissue – into High End Ranged/Blind Defense Version (15/27)
  • Upgraded Advanced Defense Tissue – to 15/27 (up from 5/20)

PVP: Armors:

  • Removed ACID & STUN Vulnerability from Faction Armors –(Marine/Stormtrooper) Increased Faction Armor Resists to 65% to all 5% stun (up from 35/0)

Loot:

  • Krayt/Kimo Scales/Bones are now %Effectiveness – vs Specific Resists
  • Krayt Segments are now – a base 25-32% (up from 3/18)
  • Krayt Scales are now – a base 5-15% (up from 2/8)
  • Added an additional "Consolation Loot” (Decoration/Thempark) – (100% chance) to the following Hard boss mobs: -Axkva Min -Nightsister Elder -Acklay -Fire Spider -Gorax -Giant Dune Kimogila -Ancient Krayt Dragon -Tusken Executioner -Tusken Observer -Tusken Witch Doctor -Dark Jedi Knight -Dark Jedi Master
  • Slight increase in loot % on – Krayts(90% resist ones), Super Battle Droids,
  • Removed "Armor" Drops from All Krayt Dragons – Added "extra" drop chance (15%) for Krayt Specific Loot
  • Crafting Professions Addeed Jedi Modifiers in AAs, Added BE Modifiers to AAs and CAs, Removed Grenade & Grenade Assembly from the game entirely (broken/unused)

Pending Formatting:
ShadowFire Differences to Vanilla SWGEmu:

Network/Insfrastructure:
Throttling Firewalls
SpeedFusion Keepalive (to maintain session integrity on unstable nets)

Extra Content:
Added NGE Armors [SFCID:igxWf4]
Added NGE Weapons [SFCID:4NLkVW]
Added NGE Houses [SFCID:eyIaMF]
Added NGE Clothing [SFCID:CNl5Ue]
Added NGE Backpacks [SFCID:Nq83Ao]
Added NGE Paintings [SFCID:b6gKhO]
Added NGE Vehicles [SFCID:v6GyqP]
Added NGE Pets [SFCID:1dcDVi]
Added Tanaab [SFCID:VpTZKl]
Added Hoth [SFCID:Mp89sa]
Added Preparations for Kashyyyk [SFCID:WWyVQr]
Added Preparations for New Heroics [SFCID:r8kFrI]
Added Preparations for New Content [SFCID:g75qI6]
Added New Dungeon: Echo Base [SFCID:kKkYEB]
Added New SubComponents [SFCID:uUf8YH]
Added 20 New Races [SFCID:mKIuzl]


Client:
Increased "tolerance" for player building placement by 200% [SFCID:8zf4HG]
TRUE 60FPS in Windowed mode [SFCID:7mNjVz]
Uncontrained Mouse in Windowed Mode [SFCID:IZDtwt]
Screenshots in Screenshot Folder [SFCID:dUYVIQ]
Allow more than 2 Clients at once [SFCID:NAGeSU]
Increased Game Zoom-Out Limit by 800% [SFCID:2hmOaP]
Increased Terrain Level to Maxium Detail [SFCID:7nppNL]
Forced Max Detail Textures [SFCID:q4uoYa]
Enabled Rendering Shadow Blob Geometry [SFCID:dVBXcW]
Improved Network calls on client [SFCID:Ugr8AM]
Disabled LoD Manager, all Meshes & Textures at max always [SFCID:KljafX]
Increased Game Draw Distance Limit to 8192m (up from 2048m) [SFCID:o18EOi]
Increased Game Flora View Distance Limit to 96m (up from 32m) [SFCID:IqRmtw]
Increased Game Non-Colidable Flora View Distance Limit to 256m (up from 96m) [SFCID:YdVzqM]
Enabled Building/Object Fade-In [SFCID:wvqhsh]
Enabled Crossfade levels of detail, Allows for smoother terrain transition [SFCID:IJ0l17]
Custom Starwars Themed Upgraded Music Themes (Optional) [SFCID:xz8Thp]
Custom Starwars Themed Upgraded Sound effects for certain items (Optional) [SFCID:XKAos5]
Custom UI & Login Screen (Optional) [SFCID:tr414o]
Custom WoW-Esque Keymaps (Optional) (To facilitate transition) [SFCID:wIKTqp]
High Res World Textures (Optional) [SFCID:QsdBZ5]
High Res Satellite Maps (Optional) [SFCID:0Wu3mr]
High Res Character Textures (Optional) [SFCID:LACmMq]
High Res Level Of Detail Changes (forced Max) (Optional) [SFCID:C2AjQd]
High Res Custom Light and Saber Effects (Optional) [SFCID:VeTcpC]

Quality of Life (QoL)
Increased Global XP by 50% (to 1.5 (50%) up from 1.0 (0%)) [SFCID:i5DyFd]
Increased Group XP by 100% (to 2.2 (120%) up from 1.2 (20%)) [SFCID:E03V4m]
Decreased Group XP Penalty to 0% (down from 16%) [SFCID:AdHsAm]
Allowed Stat Migration to happen anywhere [SFCID:21uzvt]
Separate Login Server & Account Creation Server [SFCID:FrMgul]
Allowed up to 3 Total Characters and 2 Simultaneously Online per account [SFCID:1ujOtq]
Increased concurrent Mission count by 100% (to 4 from 2) [SFCID:ZJAPb8]
Allowed Persistent Buffs Doctor/Entertainer Buffs Persist through death. [SFCID:Fy847L]
Increased number of storage items per lot in all player structures by 500% (to 500 up from 100) [SFCID:yyJMk9]
Increased All Game Objects View Distance 250% (to 400m up from 192) [SFCID:z2r74U]
Increased "other" Player view Distance by 300% (to 200m up from 64) [SFCID:F4s6TC]
Decreased Mount/Vehicle call times outside cities to 3s (down from 15) [SFCID:SraPpK]
Decreased Shuttle and Starport "Away" Wait times by 500% (to 1 minute down from 10) [SFCID:VGQlc6]
Decreased Shuttle and Starport "time to land" by 50% (to 7 Seconds down from 14) [SFCID:MkMpa4]
Increased Shuttle and Startport "Stay" Time by 33% (to 180 Seconds up from 120) [SFCID:xIcefX]
Allowed Shuttle "interplanetary" Transport [SFCID:BplN2M]
Enabled "Basic" frogs (Buffs/Cleanse) on 1 neutral startport on every "Housing" planet (Temporary while server is new) [SFCID:wS5XJ5]
Increased default frog buffs by 25% (to 1250/2200 from 1000/1900 respectively) [SFCID:IEbV0g]
Increased Resource container size to by 5500% (to 5,000,000 up from 100,000) (No more houses full of the same resource) [SFCID:njnd8V]
Increased "Practice" Mode XP by 500% [SFCID:GhCO1U]
Increased Public Bazaar Auctions by 100% (to 50 up from 25) [SFCID:MZFj4J]
Increased Vendor Auction Time by 400% to 180 Days (up from 30) [SFCID:FFvZGu]
Full Group Mission Payout - Mission credits are no longer divided in group missions [SFCID:iMPREH]
Decreased Pet Store times by 80% (to 10 Seconds down from 60) [SFCID:YploKz]
Increased Medical Buffs & Stimpack Healing XP by 100% (to 1.25 up from 0.25) [SFCID:w5QMhM]
Added Global Invites - Player invites now work regardless of distance/Planet. (Note: Must not have anything targeted.) [SFCID:BK5y70]
Increased effectiveness of Taunt by 100% (to 20 up from 10) [SFCID:fahkm7]
Centralized Galaxy Chat [SFCID:r3SyBc]
Starter Basic Armor for all players/races on character creation! [SFCID:fLdQ8o]
Default Vehicle on character creation is speederbike [SFCID:i8LmXx]
Decreased Veteran Reward wait times by 75% to: 0/15/30/45/60/75/90/120/150/180/210/240 days down from 90/180/270/360/450/540/630/720/810/900/990/1080) [SFCID:LH8XVz]
Decreased Veteran Reward Aditional Milestone reward wait times by 1200% (to 30 days down from 360) [SFCID:WOIYB8]
Decreased all Milestone reward times by 1200% (to 15/30/45/60/75/90/120/150/180/210/240 down from 90/180/270/360/450/630/720/810/900/990/1080) [SFCID:xQ93Dt]
Increased Weather Stability on Tatooine by 25% to 95 (up from 70) (More Sunny Days) [SFCID:5wwobd]

Combat:
Increased default (no weapon) unarmed attack speed by 33% (to 3 from 2) [SFCID:lu0ycW]
Removed ACID Vulnerability on RIS Armor [SFCID:uvaANk]
Increased Mandalorian Armor Durability by 200% (to 80,000 up from 40,000) [SFCID:wSTWsz]
Increased Mandalorian Armor Resists to 80%, 50% Stun, 15% Lightsaber (up from 58/0/0) [SFCID:wy0cwS]
Removed all encumbrance on Starter Bone Armor [SFCID:vUlWpO]
Increased Starter Bone Armor condition to 8,000 (up from random) [SFCID:VFZ44a]
Increased Starter Bone Armor Resists to 40% [SFCID:yP3NcN]
Removed all vulnerabilities from Bone Armor Except Stun & Lightsaber [SFCID:VNHBxx]
Increased SMC Armor Bicep Condition to 40,000 (up from random) [SFCID:4kDsrv]
Increased SMC Armor Bicep Resists to 80% (up from crap) [SFCID:ReKvRX]
Increased Starter Wookie Ceremonial Armor condition to 16,000 (up from random) [SFCID:nS5RB2]
Increased Starter Wookie Ceremonial Armor resists to 40% (up from 15) [SFCID:fzQXOs]
Increased Starter Ithorian Guardian Armor condition to 8,000 (up from random) [SFCID:VUuGX3]
Increased Starter Ithorian Guardian Armor resists to 40% (up from 15) [SFCID:nGjfYj]

New Players:
Decreased Skill training costs to train starter professions by 90% and Elite by 50% [SFCID:4YmRPT]
Added a basic Starter Armor Set specific for each race to all Races (yes including wookies and ithorians!) [SFCID:rFQCaS]
Added starter player equipment to all new players (Pixey, etc) [SFCID:5V1VGl]

Player Cities:
Decreased player requirements to place/maintain cities by 50% (to 1/2/4/5Player down from 2/4/6/8/10) (Temporary while server is new) [SFCID:4d7Don]
Increased Optional Limits on City taxes (to allow for city self sustaining)
Increased Income Tax Optional set LIMIT by 1000% (to 20,000 up from 2000) [SFCID:OSf3vF]
Increased Property Tax Optional set LIMIT by 100% (to 100% up from 50) [SFCID:vhOtpA]
Increased Sales Tax Optional set LIMIT by 500% (to 100% up from 20) [SFCID:pecuId]
Increased Travel Tax Optional set LIMIT by 3000% (to 15,000 up from 500) [SFCID:lFJoWX]
Increased Garage Tax Optional set LIMIT by 300% (to 100% up from 30) [SFCID:ucyk5s]
Increased Trainers per rank by 300% (to 10 up from 3) (allows all trainers on a city) [SFCID:jAoN3r]
Decreased City Maintenance Costs by 50% (to .5 down from 1.0) [SFCID:1pTBNI]
Increased Decorations per rank by 300% (to 30 up from 10) [SFCID:XnQGvH]
Increased Sample Rich Ammounts and Rate by 100% (to 50/20 Respectively up from 20/10) [SFCID:sangWN]
Increased Research Center Bonus by 100% (to 35% up from 15) [SFCID:G0BHCI]
Increased Medical Center Bonus by 100% (to 20% up from 10) [SFCID:LaAcqw]
Decreased "Declare Residence" cooldown by 700% (to 3 hours down from 1 day) [SFCID:CKQaEk]
Increased number of storage items in all civic structures (Cloner, City hall, etc) by 800% (to 4000 up from 500) [SFCID:R9yZDk]

POI/Dungeons:
Janta Cave:
Increased Mob re-spawn rates by 300% (to 300s down from 900) [SFCID:hLAw3F]
Increased Loot Container re-spawn rates by 50% (to 900s down from 1800) [SFCID:Oqs4bw]
Increased Janta Cave loot level by 400% (to 100 up from 26) [SFCID:hKDVaP]
Geo Cave:
Increased Acklay re-spawn rate to 3600s (down from 7400) [SFCID:VbJ44H]
Increased Fire Spider re-spawn rate to 1800s (down from 3600) [SFCID:0I4YXC]
Force Crystal Hunters Cave:
Increased Loot Chance of Force Crystal Cave Loot Containers by 15% (to 95 up from 80) [SFCID:FPQocU]

Scout:
Increased Crafting XP on all Camps by 600% [SFCID:1hzknE]
Increased Creature Harvesting Rates by 500% (to 5.25 up from from 1.25) [SFCID:qQNles]
Increased Milk extraction rates 500% (to 5.25 up from from 1.25) [SFCID:HDJ1FU]
Increased Egg/Mollusk/LiveCreatures extraction rates 500% (to 150R/50F up from from 30R/10F) [SFCID:HDJ1FU]

Smuggler:
Increased Container/Armor/Weapon Slicing XP by 300% (to 750 up from 250) [SFCID:M67rhG]
Increased Terminal Slicing XP by 650% (to 750 up from 100) [SFCID:9nOWy9]
Increased Base Terminal Slicing XP by 1000% (to 10000 up from 1000) [SFCID:BoRdw1]
Reduced Terminal Slicing Cooldown by 75% (to 30 seconds down from 2 minutes) [SFCID:PDl5Jb]
Reduced Molecular Clamp Material Cost by 80% (to 14 from 90) [SFCID:v0TxRs]
Removed Master Artisan Requierement from Smuggler Tool Crafting [SFCID:mRM4Fh]

Crafting:
All Professions:
Decreased Factory & Harvester Power Consumption by 90% [SFCID:Gvv93a]
Increased heavy and medium harvester lot sizes to 2/3 but also increased extraction rates accordingly [SFCID:MlnE0G]
Increased Personal harvester average yield & storage by 500% (to 15 up from 5) (15 BER/Lot) [SFCID:hK1aYJ]
Increased Medium harvester average yield & storage by 250% (to 33 up from 6) (17.5 BER/Lot) [SFCID:E3as5X]
Increased Heavy harvester average yield by 25% (to 53 up from 7) (20 BER/Lot) [SFCID:7K9Sa0]
Increased Fusion harvester average yield by 125% (to 30 up from 12) (25 BER/Lot) [SFCID:fYHkYk]
Increased Heavy/fusion harvester storage by 500%Min/850%Max (to 500,000/1,000,000 up from 100,000/150,000) [SFCID:476aeZ]
Decreased Complexity of all Sub-sub-components to 1 and sub-components to 2 [SFCID:uCtruU]
Increased Factory Crate size of ALL manufactured items by 9900% (to 100,000 up from 1,000) [SFCID:bMScue] (No more "houses full of same serial crates")
Increased Schematic size of ALL manufactured items by 9900% (to 100,000 up from 1,000) [SFCID:PhLjCZ] (no more random serial sub-scrap leftovers)
Decreased Overall Factory crafting time by 800% [SFCID:QOnxyJ]
Decreased Overall crafting complexity by 50% (to x1 down from x2) [SFCID:vq4zal]
Increased Hand-Sampling yields by 400% (to 400% up from 100%) [SFCID:NVc8WF]
Enabled Colored Crafted Item Names! [SFCID:UU4QXV]
Increased Build Assembly Roll Minimums to 80+ Amazing, 50+ Great, 40+ Good, 30+ Moderate, 20+ Success, 10+ Marginal, 5+ OK (down from: 95/70/60/50/40/30/20) [SFCID:GqTQN8]
Decreased Survey droid "flight" time by 90% (to 100 from 1000 * (3600 - (27 * quality))) [SFCID:K8e2SU]
Increased Milk extraction rates 500% (to 5.25 up from from 1.25) [SFCID:HDJ1FU]
Fixed Customization/Experimenting/Assembly Inconsistencies [SFCID:kSCdXA]
Fix for Equipment Factory materials Inconsistency [SFCID:gdSuzP]
Fix for Heavy Moisture Vaporator materials Inconsistency [SFCID:476aeZ]
Decreased Complexity on certain items to reduce crafting times [SFCID:gdSuzP]
Survey droids now return resource stats too! [SFCID:K4b8Ft]

Architect:
Reduced Costs of Architect Non-Wall Related subcomponents by 90% [SFCID:mOM6jp]

Armorsmith:
Decreased Material Type requisites on Wookie Armor [SFCID:PRRDIP]

Tailor:
Modified Grenadiers belt to use Weapon Experimentation/Assembly [SFCID:41kHzE]

BE:
Increased all advanced BE Tailor Tissues Max Level to 27 (up from 20) [SFCID:MKn2ht]
Converted Low end Medic Tailor Tissue into High End combat Medic Version (Range/Speed) [SFCID:cBGHEC]
Converted Low end Defense Tailor Tissue into High End Ranged/Blind Defense Version (15/27) [SFCID:2G4x9n]
Upgraded Advanced Defense Tissue to 15/27 (up from 5/20) [SFCID:ScVGpN]
Removed Mollusk from Cover Tissue to make it move available (replaced with Wild Meat) [SFCID:ajQBnf]

PVP:
Armors:
Removed ACID & STUN Vulnerability from Faction Armors (Marine/Stormtrooper) [SFCID:upaNmk]
Increased Faction Armor Resists to 65% to all 5% stun (up from 35/0) [SFCID:kcZIWE]

Loot:
Increased Yellow Loot Chance by 100% (to 500 from 1000) [SFCID:0aaL5R]
Increased Exceptional Loot Chance by 90% (to 55000 from 100000) [SFCID:eRxrMl]
Increased Legendary Loot Chance by 25% (to 750000 from 1000000) [SFCID:zRwBWK]
Increased Increased Y-E Loot Stats by 20% (to 1.9/2.9 from 1.5/2.5) [SFCID:ZBu19T]
Increased Chance of Stats on Looted Weapons by 500% (to 100 down from 500) [SFCID:TKj5sq]

Tapes:
Added Crafting Professions on AAs [SFCID:SVqTxl]
Added Jedi Modifiers in AAs and CAs [SFCID:lI511L]
Added BE Modifiers to AAs and CAs [SFCID:IQpvr5]
Removed Grenade & Grenade Assembly from the game entirely (broken/unused) [SFCID:iBxhHQ]

Krayt/Kimo Scales/Bones are now %Effectiveness vs Specific Resists [SFCID:3BHkDM]
Increased Krayt Dragon Segments resistance Base by 200% (to 25/32% up from 3/18) [SFCID:Y6ucm7]
Increased Krayt Dragon Scales resistance Base by 200% (to 5/15% up from 2/8) [SFCID:Nng792]

Added an additional "Consolation Loot" Table (100% chance) to several boss mobs [SFCID:wiZNd8]
Axkva Min
Nightsister Elder
Acklay
Fire Spider
Gorax
Giant Dune Kimogila
Ancient Krayt Dragon
Tusken Executioner
Tusken Observer
Tusken Witch Doctor
Dark Jedi Knight
Dark Jedi Master

Increased "default" loot drop chance on several boss mobs [SFCID:TbLPqa]
DWB Super Battle droid to 75% (up from 5%)
Giant Dune Kimogila to 80% (up from 40%)
Juvenile Canyon Krayt Dragon to 55% (up from 35%)

Removed "Crap Armor" Drops from All Krayt Dragons [SFCID:JDPs0H]

Added "extra" drop chance of Krayt Dragon loot several dragons [SFCID:IBId38]
15% to Adolescent Krayt Dragons
20% to Grand Krayt Dragons
25% to Ancient Krayt Dragons

Set/assigned "default" loot drop chance from: "totally random" to a set % several boss mobs [SFCID:P1CYpd]
Acklay set to 50%
Fire Spider set to 50%
Nightsister Elder to 50%
Tusken Executioner set to 75%
Tusken Observer set to 50%
Tusken Witch Doctor set to 50%
Dark Jedi Knight set to 50%
Dark Jedi Master set to 50%

Jedi
Increased MAX attack speed modifier on Krayt Pearls by 20% to -0.8 (Up from -0.6) [SFCID:B5Fou9]
Increased MIN force cost modifier on Krayt Pearls by 20% to 6 (Up from 5) [SFCID:IBId38]
Decreased Crystal Tuning cost by 75% to 50 (down from 100 + (quality * 75)) [SFCID:gfPOii]
Decreased Old Man & Sith Shadow Attack Waiting Times by 28800% (to 10-20 Minutes down from 1440-2880 (1-2 days)) [SFCID:KbeCgQ]
Jedi Village Phase change Time Set at 3 Days [SFCID:F6VBnP]
Decreased Holocron use downtime by 2400% (to 1 hour down from 24) [SFCID:0iPkve]
Jedi XP Compensation for server extra general XP [SFCID:dsf6pa]
Custom Jedi Unlock [SFCID:NOKywJ]
Decreased Number of Trees required to complete the village by 50% (to 3 down from 6) [SFCID:nLjtca]
Set Cybernetic Arms as Clothing now wearable by all classes including Jedi [SFCID:0TRH0y]
Set Black Sun Ace Helmet as Clothing now wearable by all classes including Jedi [SFCID:YOTtca]
Added Hoth Jedi Badges [SFCID:7mNaW7]
Added New Lightsaber Colors [SFCID:4q7Ftl]
Added 5th Gen Saber [SFCID:Fs1IM5]


SYSTEM/BACKEND:
Changed the shutdown server string [SFCID:ugElTI]
Increased Vehicle Ride Height (illusion of flying) by 50% (to 60 up from 40) [SFCID:iMvz32]
Custom Staff names [SFCID:xIAfeN]
Added Custom Event Bosses [SFCID:YWBUWv]
Added Custom "nerfed" Frogs to Live for basics [SFCID:gGuOCp]
Decreased Mind Encumbrance on Test Center Composite Armor by 50% [SFCID:HHdwVX]
Increased Test Center Composite Armor resists to 85/25% (up from 65/25) [SFCID:R8UOJg]
Altered Test Server Base Item stats for easier testing [SFCID:g3a5Cw]
Removed "no trade" from Tusken Head Loot [SFCID:ZyEnRc]
Repurposed Nerf Creature for Wampa [SFCID:17SckV]

KNOWN ISSUES:
Starting equipment Not loot able from chest, Have to skip intro to receive all gear [SFCID:oHlF8w]

Malganus - Defense Stacker
MalsCraft - 12pt Armorsmith, 11Pt Weapon Smith
MalganI - Master Doc/CM
MalsSquad - Master SL
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